Borderlands 4: Order Airship
Borderlands 4: Order Airship

While working on Borderlands 4 with Liquid Development, I worked on several major environment vehicles. For the Order Airship I took the asset from a basic blockout and concept to final in-game asset, handling geometry, application of existing trimsheets, and creation of the portal texture. This was one of my favorite assets just because of how large and intimidating it is in game! The hovertech engines were existing assets created by myself and other members of the Liquid team. Huge thanks to Mark von Borstel for the management and direction on this asset!

More artwork